Scout, designed by Kei Kajino and published by Oink Games, is a thrilling and innovative climbing card game that challenges players to make the most of their hand without rearranging it. With a clever mix of card play, hand optimization, and strategic timing, Scout is an addictive experience that rewards skillful play. Compact yet deep, it’s a must-try for fans of climbing games.
A Circus of Clever Moves
Scout may not rely heavily on theme, but its circus-inspired setting adds a playful touch to the game’s presentation. Players take on the roles of talent scouts, recruiting performers to put on the best show. The artwork and minimalist Oink Games packaging keep things simple and functional, with a focus on readability and smooth gameplay.
The small-box format makes Scout a highly portable game, and the double-ended cards—where each card has two potential values depending on orientation—are a standout design feature. While the theme is light, it complements the mechanics without feeling forced.

Gameplay: Climbing with Constraints and Creative Freedom
Scout reinvents the climbing game formula with unique constraints and opportunities. Key mechanics include:
Fixed Hand Order: Players cannot rearrange their hand but must play runs and sets using their original card sequence.
Scout or Play: Each turn, players either play a stronger set of cards to beat the previous play or scout a card from an opponent’s set to strengthen their own hand.
Dual-Value Cards: Cards have different values on each side, adding another layer of strategy when deciding how to optimize plays.
The brilliance of Scout lies in its blend of restriction and flexibility. The inability to rearrange cards forces players to adapt their strategy on the fly, while the scouting mechanic adds just enough interaction to keep things competitive without overwhelming newer players.


Tension, Adaptation, and Quick Decisions
Scout provides a unique and dynamic experience with every game. The tension of deciding whether to scout a card or attempt a bold play keeps every turn engaging. The inability to adjust hand order makes the game feel like a puzzle, as players must make the best of their given arrangement while reacting to the evolving board state.
The game shines at all player counts, offering fast and competitive gameplay that remains balanced. While it’s easy to learn, mastering the strategic elements of hand management and timing takes skill. Replayability is high, as each hand presents new challenges and opportunities.


Final Reflections: A Small Game with Big Decisions
Scout is a brilliantly designed climbing game that offers deep strategy in a tiny package. With its clever hand management, engaging player interaction, and quick yet thoughtful gameplay, it stands out as one of the best modern climbing games. Oink Games continues to prove that small-box games can deliver immense replay value and depth.
Who is this game for? Fans of climbing games, trick-taking mechanics, and unique hand management challenges will love Scout. It’s perfect for quick game nights, travel, and competitive card game enthusiasts.
Final Rating: 8.5 out of 10
Want to check more? Take a look at the videos/reviews below:
- Watch the “How to Play” video on YouTube
- The Dice Tower Review
- Read the rulebook here.
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