Dog Park is a beautifully illustrated board game that captures the charm and joy of dog walking. Designed by Lottie and Jack Hazell and published by Birdwood Games, this game allows players to step into the role of competitive dog walkers, vying for reputation by walking dogs, collecting resources, and achieving objectives. While the theme is wonderfully executed and the artwork stunning, the gameplay itself may feel underwhelming for those seeking more strategic depth. Still, Dog Park is a delightful addition to the collection of any dog lover or casual gamer.
A Love Letter to Dog Enthusiasts
The standout feature of Dog Park is its charming presentation. Every element of the game, from the beautifully illustrated dog cards to the vibrant park board, exudes warmth and whimsy. The artwork by Holly Exley, Dann May, and Kate Avery brings each dog to life, showcasing their unique personalities and breeds with delightful attention to detail.
The theme of competitive dog walking is seamlessly integrated into the gameplay. Players must manage resources like sticks, balls, treats, and toys to walk their chosen dogs effectively, while the inclusion of breed-specific bonuses and abilities adds an extra layer of thematic immersion. The idea of competing for reputation through activities like walking and fulfilling objectives reinforces the concept of becoming the best dog walker in the neighborhood.
Component quality is another highlight. The game features sturdy boards, detailed tokens, and a well-organized box that makes setup and storage a breeze. Even the small details, like the round tracker and player aids, feel thoughtfully designed. This dedication to quality makes the game a pleasure to play and elevates the overall experience.
However, the sheer volume of components and information might overwhelm some players, especially those new to modern board games. Despite this, the visual and thematic appeal ensures that Dog Park stands out on the table and invites players to dive in.

Gameplay: Walking the Fine Line Between Simplicity and Depth
Dog Park is played over four rounds, each divided into four phases: Recruitment, Selection, Walking, and Home Time. Players recruit dogs into their kennel, select which ones to walk, and navigate the park to gather resources and score reputation points.
Key mechanics include:
Dog Recruitment: Players bid reputation points to recruit dogs into their kennels. The auction-style mechanic adds a competitive element, as players must weigh the value of each dog against their current standing.
Resource Management: Walking dogs requires specific resources, forcing players to plan their routes and prioritize their actions carefully.
Park Navigation: Players move their walkers through the park, collecting resources and activating bonuses. The choice of paths and timing of actions adds a layer of strategy.
Objectives and Breed Expert Awards: Completing personal objectives and dominating specific breed categories provide additional scoring opportunities, encouraging diverse strategies.
While the mechanics are solid and enjoyable, they lack the depth needed to sustain long-term replayability for more experienced gamers. The game’s reliance on resource collection and movement optimization may feel repetitive after several plays. However, the thematic integration and accessible rules make it a great choice for casual players and families.


A Walk in the Park with Some Detours
Dog Park offers an engaging experience, particularly for players who appreciate thematic and visually appealing games. The process of recruiting and walking dogs is satisfying, and the competition for resources and reputation creates moments of tension and excitement.
The game’s accessibility is a major strength. The rules are straightforward, and the thematic elements make it easy for new players to grasp the objectives and mechanics. This accessibility, combined with the appealing artwork, makes Dog Park an excellent choice for introducing non-gamers to the hobby.
However, the game’s pacing can be uneven. The Recruitment and Selection phases often feel more dynamic than the Walking phase, which can become repetitive, particularly in games with fewer players. Additionally, the reliance on specific resources to walk certain dogs can lead to frustrating bottlenecks if players are unable to collect what they need.
The inclusion of Forecast and Location Bonus cards adds variety and strategic options, but these elements may not be enough to offset the repetitive nature of the core mechanics. For those seeking a more robust experience, the expansions offer additional layers of strategy and complexity, elevating the overall gameplay.


Final Reflections: A Beautiful Stroll with Room for Growth
Dog Park is a charming and visually stunning game that captures the joy of dog walking in a competitive and engaging format. Its accessible mechanics and thematic integration make it an excellent choice for families, casual gamers, and dog enthusiasts. However, the gameplay’s simplicity and occasional pacing issues may limit its appeal for those seeking deeper strategic experiences.
With the addition of expansions, the game gains more variety and depth, making it a stronger contender for repeated plays. While the base game may not be groundbreaking, its charm and accessibility ensure it’s a welcome addition to many collections.
Who is this game for? Dog lovers, casual gamers, and families looking for a thematic and visually delightful gaming experience.
Final Rating: 6.5 out of 10 (7.0 out of 10 with expansions)
The Bottom Line: Dog Park is a visually stunning and thematically rich game that offers an accessible and enjoyable experience. While its gameplay may not be revolutionary, it’s a delightful way to spend an evening, particularly for those new to the hobby.
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